<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<meta name="apple-mobile-web-app-capable" content="yes" />
<style>
body {
margin:0;
}
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<div id="myconsole" style="display:none;width:100%;height:100%;position:absolute;top:0;left:0;text-align:center;padding-top:100px;"></div>
<script>
function playgame() {
if (!myGameArea.interval) {
myGameArea.interval = setInterval(updateGameArea, 20);
} else {
myGameArea.pause = false;
}
}
function pausegame() {
myGameArea.pause = true;
}
var myball;
var myGamePiece;
var myObstacles = [];
function startGame() {
var x = 0, y = 12;
myGameArea.start();
myGamePiece = new component(100, 10, "red", myGameArea.canvas.width / 2 - 50, myGameArea.canvas.height - 20);
myball = new component(5, 5, "black", myGameArea.canvas.width / 2 - 2.5 - 100, 110);
for (i = 0; i < 68; i++) {
if ((x + 30) > myGameArea.canvas.width) {
x = 0;
y = y + 15;
}
if (x == 0) {x = 20; }