Rotate a div element:
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The transform property is not supported in any browser.
Internet Explorer supports an alternative, the -ms-transform property (2D transforms only).
Firefox supports an alternative, the -moz-transform property (2D transforms only).
Opera supports an alternative, the -o-transform property (2D transforms only).
Safari and Chrome support an alternative, the -webkit-transform property (3D and 2D transforms).
The transform property applies a 2D or 3D transformation to an element. This property allows you to rotate, scale, move, skew, etc., elements.
To better understand the transform property, view a demo.
| Default value: | none |
|---|---|
| Inherited: | no |
| Version: | CSS3 |
| JavaScript syntax: | object.style.transform="rotate(7deg)" |
| Value | Description | Play it |
|---|---|---|
| none | Defines that there should be no transformation | Play it » |
| matrix(n,n,n,n,n,n) | Defines a 2D transformation, using a matrix of six values | Play it » |
| matrix3d (n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n) |
Defines a 3D transformation, using a 4x4 matrix of 16 values | |
| translate(x,y) | Defines a 2D translation | Play it » |
| translate3d(x,y,z) | Defines a 3D translation | |
| translateX(x) | Defines a translation, using only the value for the X-axis | Play it » |
| translateY(y) | Defines a translation, using only the value for the Y-axis | Play it » |
| translateZ(z) | Defines a 3D translation, using only the value for the Z-axis | |
| scale(x,y) | Defines a 2D scale transformation | Play it » |
| scale3d(x,y,z) | Defines a 3D scale transformation | |
| scaleX(x) | Defines a scale transformation by giving a value for the X-axis | Play it » |
| scaleY(y) | Defines a scale transformation by giving a value for the Y-axis | Play it » |
| scaleZ(z) | Defines a 3D scale transformation by giving a value for the Z-axis | |
| rotate(angle) | Defines a 2D rotation, the angle is specified in the parameter | Play it » |
| rotate3d(x,y,z,angle) | Defines a 3D rotation | |
| rotateX(angle) | Defines a 3D rotation along the X-axis | Play it » |
| rotateY(angle) | Defines a 3D rotation along the Y-axis | Play it » |
| rotateZ(angle) | Defines a 3D rotation along the Z-axis | Play it » |
| skew(x-angle,y-angle) | Defines a 2D skew transformation along the X- and the Y-axis | Play it » |
| skewX(angle) | Defines a 2D skew transformation along the X-axis | Play it » |
| skewY(angle) | Defines a 2D skew transformation along the Y-axis | Play it » |
| perspective(n) | Defines a perspective view for a 3D transformed element |
Images
thrown on the table
This example demonstrates how to create "polaroid" pictures and rotate the
pictures.
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