HTML DOM Canvas
The <canvas> element defines a bitmapped area in an HTML page.
The Canvas API allows JavaScript to draw graphics on the canvas.
The Canvas API can draw shapes, lines, curves, boxes, text, and images, with colors, rotations, transparencies, and other pixel manipulations.
Adding Canvas to HTML
You can add a canvas element anywhere in an HTML page with the
<canvas>
tag:
How to Access a Canvas Element
You can access a <canvas>
element with the HTML
DOM method getElementById()
:
const myCanvas = document.getElementById("myCanvas");
To draw in the canvas you need to create a 2D context object:
const ctx = myCanvas.getContext("2d");
Note
The HTML <canvas>
element itself has no drawing abilities.
You must use JavaScript to draw any graphics.
The getContext()
method returns an object
with tools (methods) for drawing.
Drawing on the Canvas
After you have created a 2D context, you can draw on the canvas.
The fillRect() method draws a black rectangle with a top-left corner at position 20,20. The rectangle is 150 pixel wide and 100 pixels high.
Example
const myCanvas = document.getElementById("myCanvas");
const ctx = myCanvas.getContext("2d");
ctx.fillRect(20, 20, 150, 100);
Try it Yourself »
Using Colors
The fillStyle property sets the fill color of the drawing object:
Example
const myCanvas = document.getElementById("myCanvas");
const ctx = myCanvas.getContext("2d");
ctx.fillStyle = "red";
ctx.fillRect(20, 20, 150, 100);
Try it Yourself »
You can also create a new <canvas>
element
with the document.createElement()
method,
and add the element to an existing HTML page:
Example
const myCanvas = document.createElement("canvas");
document.body.appendChild(myCanvas);
const ctx = myCanvas.getContext("2d");
ctx.fillStyle = "red";
ctx.fillRect(20, 20, 150, 100);
Try it Yourself »
Paths
The common way to draw on the canvas is to:
- Begin a Path - beginPath()
- Move to a Point - moveTo()
- Draw in the Path - lineTo()
- Draw the Path - stroke()
Example
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(20, 20);
ctx.lineTo(20, 100);
ctx.lineTo(70, 100);
ctx.stroke();
Try it Yourself »
Complete Canvas API Reference
This reference covers all Properties and Methods of the getContext("2d") Object, used to draw text, lines, boxes, circles, pictures, and more on the canvas.
Drawing Methods
There are only 3 methods to draw directly on the canvas:
Method | Description |
---|---|
fillRect() | Draws a "filled" rectangle |
strokeRect() | Draws a rectangle (with no fill) |
clearRect() | Clears specified pixels within a rectangle |
Path Methods
Method | Description |
---|---|
beginPath() | Begins a new path or resets the current path |
closePath() | Adds a line to the path from the current point to the start |
isPointInPath() | Returns true if the specified point is in the current path |
moveTo() | Moves the path to a point in the canvas (without drawing) |
lineTo() | Adds a line to the the path |
fill() | Fills the current path |
rect() | Adds a rectangle to the path |
stroke() | Draws the current path |
Circles and Curves | |
bezierCurveTo() | Adds a cubic Bézier curve to the path |
arc() | Adds an arc/curve (circle, or parts of a circle) to the path |
arcTo() | Adds an arc/curve between two tangents to the path |
quadraticCurveTo() | Adds a quadratic Bézier curve to the path |
Text
Method/Prop | Description |
---|---|
direction | Sets or returns the direction used to draw text |
fillText() | Draws "filled" text on the canvas |
font | Sets or returns the font properties for text content |
measureText() | Returns an object that contains the width of the specified text |
strokeText() | Draws text on the canvas |
textAlign | Sets or returns the alignment for text content |
textBaseline | Sets or returns the text baseline used when drawing text |
Colors, Styles, and Shadows
Method/Property | Description |
---|---|
addColorStop() | Specifies the colors and stop positions in a gradient object |
createLinearGradient() | Creates a linear gradient (to use on canvas content) |
createPattern() | Repeats a specified element in the specified direction |
createRadialGradient() | Creates a radial/circular gradient (to use on canvas content) |
fillStyle | Sets or returns the color, gradient, or pattern used to fill the drawing |
lineCap | Sets or returns the style of the end caps for a line |
lineJoin | Sets or returns the type of corner created, when two lines meet |
lineWidth | Sets or returns the current line width |
miterLimit | Sets or returns the maximum miter length |
shadowBlur | Sets or returns the blur level for shadows |
shadowColor | Sets or returns the color to use for shadows |
shadowOffsetX | Sets or returns the horizontal distance of the shadow from the shape |
shadowOffsetY | Sets or returns the vertical distance of the shadow from the shape |
strokeStyle | Sets or returns the color, gradient, or pattern used for strokes |
Transformations
Method | Description |
---|---|
scale() | Scales the current drawing bigger or smaller |
rotate() | Rotates the current drawing |
translate() | Remaps the (0,0) position on the canvas |
transform() | Replaces the current transformation matrix for the drawing |
setTransform() | Resets the current transform to the identity matrix. Then runs transform() |
Image Drawing
Method | Description |
---|---|
drawImage() | Draws an image, canvas, or video onto the canvas |
The ImageData Object / Pixel Manipulation
Method/Property | Description |
---|---|
createImageData() | Creates a new, blank ImageData object |
getImageData() | Returns an ImageData object that copies the pixel data for the specified rectangle on a canvas |
ImageData.data | Returns an object that contains image data of a specified ImageData object |
ImageData.height | Returns the height of an ImageData object |
ImageData.width | Returns the width of an ImageData object |
putImageData() | Puts the image data (from a specified ImageData object) back onto the canvas |
Compositing
Property | Description |
---|---|
globalAlpha | Sets or returns the current alpha or transparency value of the drawing |
globalCompositeOperation | Sets or returns how a new image are drawn onto an existing image |
Other Methods
Method | Description |
---|---|
clip() | Clips a region of any shape and size from the original canvas |
save() | Saves the state of the current drawing context and all its attributes |
restore() | Restores the previously saved state and attributes |
createEvent() | |
getContext() | |
toDataURL() |
Standard Properties and Events
The canvas object also supports the standard properties and events.
Related Pages
Canvas tutorial: Canvas Tutorial
HTML tutorial: HTML5 Canvas
HTML reference: HTML <canvas> tag
Browser Support
The <canvas>
element is an HTML5 standard (2014).
Canvas API
is supported in all modern browsers:
Chrome | Edge | Firefox | Safari | Opera | IE |
Yes | Yes | Yes | Yes | Yes | 9-11 |